Jungle Jim Devlogs
I am passionate about documenting what I have learned and writing about my experiences creating games!
Creating End of Level Cinematic
January 6th, 2025
In-depth documentation about my process, thoughts, and lessons learned as I created this cinematic. In particular, my developmental planning process shines through here.
The Gameplay Loop of Jungle Jim
November 14th, 2024
Writing about the gameplay loop I've created for the game. I discuss theory for creating a strong core game loop and connect them to examples in Jungle Jim.
First Time Leading a Project
November 12th, 2024
Personal narrative of my experiences leading and managing a team for the first time. I discuss issues I encountered, as well as how I resolved them.
Teaching the Player Without Intrusion - Creating The Tutorial
September 11th, 2024
In-depth documentation about my process creating the tutorial area of the game. I aimed to create an unobtrusive experience that gave players a space to learn at their own discretion.
The Players' Lens - Designing the Camera System
October 13rd, 2024
In-depth documentation about the camera system created for the game. I discuss the numerous features, as well as the design decision behind their implementation.
Misc. Devlogs
I am passionate about documenting what I have learned and writing about my experiences creating games! I like to take a retrospective style- accumulating my experiences and writing about them in longer-form devlog posts.
Pizza Panic Post-Mortem: What a Second Iterative Loop Would Entail
May 2nd, 2024
Jacob Jones
Game Designer
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